Development of Three-Dimensional Virtual Reality Technology for Learning Languages in Pencak Silat Curriculum

Authors

  • Nia Rohayati Study Program of Language Education, Universitas Galuh, Ciamis, Indonesia.
  • Ida Hodiyah Study Program of Agriculture, Universitas Siliwangi, Tasikmalaya, Indonesia.
  • Iis Marwan Study Program of Physical Education, Universitas Siliwangi, Tasikmalaya, Indonesia.

Keywords:

Virtual Reality, Technology, Learning, Movement Art, Curriculum.

Abstract

The objectives of this study were to determine the development process of three-dimensional Virtual Reality (3-D VR) model design and its application for learning languages in junior high schools undertaking training in Pencak silat, the Indonesian traditional martial art. This study adopted the R&D research design, with data collected from 30 respondents of class VII of State Junior High School 2 Tasikmalaya City. The 3-D VR assessment was done through a questionnaire validated by media and physical education subjects. The procedure included an assessment of software and hardware application in the 3-D VR application, and it’s integrated with the curriculum using modules related to the rules that exist in scientific learning. The findings suggested that virtual reality display (audio visual) could be utilized for language learning. It was also evident that the development of 3-D VR technology for junior high school physical education subjects, especially in the implementation of learning activities with the scientific approach method, can meet the language learning needs of students' by influencing their cognitive and affective skills and keep students from understanding abstract and complex things.

Downloads

Published

2023-01-30